Design Ecology: How We Learn and Facilitate Learning

نویسنده

  • Mia Sorensen
چکیده

The introduction of haptic elements in a graphic user interfaces are becoming more widespread. Since haptics are being introduced rapidly into computational tools, investigating how these models affect Human-Computer Interaction would help define how to integrate and model new modes of interaction. The interest of this paper is to discuss and investigate the issues surrounding Haptic and Graphic User Interface designs (GUI) as separate systems, as well as understand how these work in tandem. The development of these systems is explored from a psychological perspective, based on how usability is addressed through learning and affordances, defined by J.J. Gibson. Haptic design can be a powerful tool, aiding in intuitive learning. The problems discussed within the text is how can haptic interfaces be integrated within a GUI without the sense of frivolity. Juxtaposing haptics and Graphic user interfaces has issues of motivation; GUI tends to have a performatory process, while Haptic Interfaces use affordances to learn tool use. In a deeper view, it is noted that two modes of perception, foveal and ambient, dictate perception. These two modes were once thought to work in tandem, however it has been discovered that these processes work independently from each other. Foveal modes interpret orientation is space which provide for posture, locomotion, and motor skills with variations of the sensory information, which instructs perceptions of object-task performance. It is contended, here, that object-task performance is a key element in the use of Haptic Interfaces because exploratory learning uses affordances in order to use an object, without meditating an experience cognitively. It is a direct experience that, through iteration, can lead to skill-sets. It is also indicated that object-task performance will not work as efficiently without the use of exploratory or kinesthetic learning practices. Therefore, object-task performance is not as congruently explored in GUI than it is practiced in Haptic interfaces. Keywords—Affordances, Graphic User Interface, Haptic Interfaces, Tool-Use, Object-Naming, Object-Task Performance

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Designing an Optimal Pattern of General Medical Course Curriculum: an Effective Step in Enhancing How to Learn

Introduction: In today's world with a vast amount of information and knowledge, medical students should learn how to become effective physicians. Therefore, the competencies required for lifelong learning in the curriculum must be considered. The purpose of this study was to present a desirable general medical curriculum with emphasis on lifelong learning. Methods: The present study was Mixe...

متن کامل

Machine Learning and Citizen Science: Opportunities and Challenges of Human-Computer Interaction

Background and Aim: In processing large data, scientists have to perform the tedious task of analyzing hefty bulk of data. Machine learning techniques are a potential solution to this problem. In citizen science, human and artificial intelligence may be unified to facilitate this effort. Considering the ambiguities in machine performance and management of user-generated data, this paper aims to...

متن کامل

The Most Important Teaching Methods in Small Groups

  Small groups that gather to learn a specific topic or solve a problem bring golden teaching opportunities with extraordinary outcomes if being properly used. This happens since teaching in small groups is among the most effective approaches in teaching that can be highly efficient in learning. Small groups that may form at the very least with two members and can expand up to thirty members h...

متن کامل

Biases in signal evolution: learning makes a difference.

It is now well established that signal receivers have a key role in the evolution of animal communication: the suite of sensory and cognitive processes by which animals perceive and learn about their environment can have a significant impact on signal design. A crucial property of these information-processing mechanisms is the emergence of 'receiver bias' in the behavioural responses to signals...

متن کامل

Socially relevant representations in interfaces for learning

In this paper we describe a way of looking at how people learn from computer interfaces. In particular, we describe the concept of a socially relevant representation, or a representation of social context information (as opposed to domain knowledge information). We describe known or hypothesized mechanisms by which such representations might facilitate learning, and discuss implications for the...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010